![]() ![]() Pressing the R2 button pauses the game and brings up a combat radial housing a character’s spells and abilities which can then be used by selecting an enemy or friend to use them on. Combat starts as soon as the party is seen by an enemy, and the party will begin to attack automatically. There’s also a weird bug with the cursor where it seems to remain as a ‘no symbol’ even when objects you can interact with, so it isn’t recommended to use.Ĭombat in Pillars of Eternity will be instantly familiar to those who have played Baldur’s Gate. It’s possible to switch to a cursor with a touch of the triangle button, but due to controller accuracy it has been slowed down considerably and feels sluggish to use. The camera can be zoomed in and out too for a better view of the field, or a close look at combat, and pressing left or right on the d-pad actives fast/slow mode, which, as the name suggests, speeds up or slows down movement. Movement around the isometrically viewed world is handled with the left analogue stick, which works fine until trying to interact with certain smaller objects which can often take several attempts to line up. Built for keyboard and mouse the controls have been converted to the controller with mixed results. ![]() Pillars was originally made for the PC, and it shows in how it controls. In fact, I’d often find myself wandering off into dark corners of new areas in the hopes of finding secrets and more quests to tackle, which, to the game’s credit, I often did. Quests are usually a simple case of travelling to and talking to people, retrieving items, and exploring dungeons, but the variety of locales and ways to approach the task at hand stop them from ever becoming boring. In this regard gameplay is quite open, and I found myself on several occasions able to pass areas and scenarios I’d been stuck on for a while by approaching it a different way whether it be killing a guard and stealing a key to unlock a door blocking my way, or following a conversation tree down a branch I hadn’t tried before, Pillars of Eternity definitely rewards thinking differently. There are usually several ways to go about completing these quests and tasks too, such as keeping or handing over items you’ve been asked to collect, helping or betraying NPC’s, and even killing or sparing people. The Complete Edition also comes with both expansions, The White March Parts 1 and 2 which boasts an additional 10+ hours each of gameplay content, as well a brand new story and region to discover. On top of the main campaign quests that keep the story moving forward, The Dyrwood is full of NPC’s in need of your help, and even your own party members have quest chains that help develop their character and even have an effect on the ending. The story is spread over four chapters, each filled with quests and tasks. It was genuinely interesting to see the results of my decisions play out and I had several “ ah s**t, if I’d have done that instead” moments. As you travel the land meeting NPC’s and party members you get a real sense of your actions having genuine effect on the land, and this is no more prominent than at the end of the game, when every decision you make, no matter how small, rewards you with one of Pillars of Eternity’s many multiple endings.Įvery decision you make has consequences and it was quite devastating to see all these choices I was convinced were right spark events that hurt people later on. For how simple the story is I found it highly enjoyable and at times truly engaging. The Dyrwood too is cursed by a blight called the Hollowborn Plague which sees children being born without souls, and as The Watcher travels the land trying to undo what was done to them, it is revealed that the curse on the land and the Watcher may be linked. Few people throughout history have been granted this power and they have all been given the same title – The Watcher. However, being in such close proximity to the energies of the ritual has an effect on the player and they become ‘Awakened,’ cursing them with being able to remember the memories of their past lives. These magicks also grant the player character the ability to read another person’s souls. The story of Pillars of Eternity sees the player character arrive in Dyrwood when the caravan they are travelling with is attacked and its members killed. After escaping, the player witnesses a group of robed strangers performing a strange ritual that appears to tear the souls from their bodies. ![]()
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